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crockett EXE
Minmatar Mutineers
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Posted - 2009.03.28 19:58:00 -
[1]
Edited by: crockett EXE on 28/03/2009 19:58:42
Originally by: Ms Delerium IMO lowsec is dead.
No matter how many users come to the forums telling how they live in lowsec since 2004 and so on. Many of them are just posers that pretend to gain some "respect" over the forums. Otherwise, what a holy coincidence, every lowsec inhabitant is a forum user and none of the high sec carebears use the forums. Huh yeah 
It's really hard to find a lowsec system with more than 10 players, let alone 20 (I would say impossible if we dont count gangs or casual friends camping a gate).
When most of empire systems are habited by more than 30 or even more than 100. I suggest make lowsec more profitable, and make something about gate camps so "carebears" (95% of players) don't feel so scared of jumping to 0.4.
What about reducing the distance when jumping a stargate. Lets say 6kilometers. Current system is a secure loss and the consequences are, you know it: empty lowsec. I understand it, no rational human will like to risk his ship and implants just for completing this mission or mining that other 20%-extra-profitable ore.
Opinions?
I already posted pretty much the same thing in a Pirate topic.. 
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1036093&page=1#23
I wouldn't say change any dynamics of gate camps though. I just say make the rewards much greater for low sec vs high sec. The rest will work it's self out in typical EVE fashion.
No nerfs needed or ship changes needed.. Just make Low Sec profitable and the war between anarchy and justice will commence..
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crockett EXE
Minmatar Mutineers
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Posted - 2009.03.28 20:09:00 -
[2]
Edited by: crockett EXE on 28/03/2009 20:10:38
Originally by: Mari Katarin
Originally by: T'Laar Bok
Originally by: Ms Delerium 20%-extra-profitable ore.
You could make it 200% and it still wouldn't cover losses.
You could start spawning A/B/C in lowsec and it'd still be not worth mining. 0.0 is significnatly safer activities like mining.
That should have been my point re: risk aversion. Worthwhile 0.0 constellations are packed to the gills with people. We're talking highsec levels of package here. Pilot your newbie alt to Omist if you don't believe me -- and that's a relatively crappy place as far as 0.0 goes.
Lowsec is fight club. You go there to fight, die, and compete for epeen. Some 0.0 is worth fighting over as a goal. Highsec has a reward/risk ratio competitive with most 0.0 and can support an infinite number of players unlike the aforementioned 0.0. Lowsec has absolutely nothing to offer over either highsec or 0.0.
Yes I'm currently down in 0.0 space now framing ISK and it seems like carebear space for sure. I was down there for 2 days before I spotted my first flashy red guy and even he didn't target me but was there to build his sec status back up. Hell I felt odd being the only guy with negative sec status and mine wasn't even that low.
Personally the only reason I have for not saying the hell with my sec status, is because I think I'd be bored to death trapped in low sec. There just is not enough random traffic in most places to keep your self busy.
Bring profit to low sec and then it will become the PvP area that it really should be. My guess is it's the way it is because far too many care bears would emo rage quit after losing their expensive mission ships to pirates.
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crockett EXE
Minmatar Mutineers
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Posted - 2009.03.28 21:43:00 -
[3]
Originally by: Spurty doesn't appear to be dead looking at the ship losses.
Tried moving around?
Low-sec is alive if you are in the right places, of course, those placeswill mean you are probably going to be ganked rather than gank, so see why you are grumbling
Yes, sure you can go to places like Amamake and the other low sec busy systems.. However then you end up getting ganked by a mini blob or get gate camped. It tends to always be the same faces as well, with very few fresh faces. If low sec was more profitable then it would have much more traffic flowing though.
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